virtual
ISceneNode
* irr::scene::ISceneManager::addOctTreeSceneNode
(
IMesh
*
mesh
,
ISceneNode
*
parent
=
0
,
s32
id
=
-1
,
s32
minimalPolysPerNode
=
256
,
bool
alsoAddIfMeshPointerZero
=
false
)
[pure virtual]